Profile

nickibreeki

Game Developer / Software Engineer / Viewmodel Animator

About Me

Maw!


I'm nickibreeki, but you can call me Nicki. I prefer "Nicki" over "Nicky" because the "y" drags the sound out and makes it feel longer.

I'm currently years old, and I've been a Game Developer on the ROBLOX platform for years, starting in 2012 with my original account, "users19." I specialize as a Game Programmer because I love bringing things to life and making ideas a reality.

Passions

I'm passionate about LuaU, Python, C#, C, HTML, CSS, TypeScript, and GScript.

Inspiration

My biggest inspiration for pursuing programming came from Nelson Sexton, the creator of the Steam game "Unturned" formerly known as "Deadzone"

I was completely addicted to Deadzone because it felt so innovative for its time. Additionally, I've been working as a Viewmodel Animator for 5 years, starting in 2020.

Contribution

I've contributed to several popular games on the ROBLOX platform, including:
- Map Design (Debugger and Doomspire), Weaponry @ ROBLOX Headstackk Community
- Map Design (Lobby), Muffin Assault @ ROBLOX MUFFIN Industry
- Programmer, Enforcement @ ROBLOX Enfor
- Additional Programmer @ ROBLOX Combat Warrior
- Additional Programmer @ ROBLOX Boatcrash Incident
- Translator, Shockwave Racing @ ROBLOX Seemless.gg


I primarily work on first-person shooter games because I enjoy the genre the most. When working on ROBLOX, I mainly use the ROBLOX Script Editor because it's the fastest and most efficient tool for me.

Open Source

Profile
@NICKIBREEKI

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