Profile

nickibreeki

Game Developer / Software Engineer / Viewmodel Animator

About Me

Maw!

Hey, I'm nickibreeki, but you can just call me Nicki. I'm years old, and I've been making games on ROBLOX for years. I started back in 2012 under account, "users19."

I love bringing ideas to life, which is why I focus on programming but I don't just code. I also enjoy building worlds, designing environments (lighting and all), and creating animations. I've been animating and building for about 3 years each, but most of my time is spent on programming, it's my true passion.

I'm not really the social type in real life. Crowded or unfamiliar places make me uneasy, and I feel most comfortable when I'm on my own. Being alone gives me the space to focus, create, and just enjoy what I do.



PASSION KNOWLEDGE




ACHIEVEMENT



PROJECTS

All of the projects I work on are true passion projects. I pour my heart, creativity, and countless hours into each one, treating every idea as something worth bringing to life. Out of all these projects, one has even become a successful game that I'm incredibly proud of.

FEATURED PROJECT

Muffin Assault @ MUFFIN Industry Co. Ltd

Muffin Assault is a PvE game where players face evolving, intelligent NPCs called Muffins. Each round, Muffins grow smarter, faster, and more aggressive, challenging players to strategize and adapt. Defeating Muffins earns Zoux, the in-game currency, which players can use to upgrade items and customize their playstyle through a Trinket system.

Still in early access, Muffin Assault continues to evolve based on player feedback and the developers vision, offering an engaging experience for fans of strategy and progression.


INSPIRATION

My biggest inspiration for pursuing programming came from Nelson Sexton, the creator of the Steam game "Unturned" formerly known as "Deadzone"

I was completely addicted to Deadzone because it felt so innovative for its time. Additionally, I've been working as a Viewmodel Animator for 5 years, starting in 2020.


CONTRIBUTION

I've contributed to several popular games on the ROBLOX platform, including:
I primarily work on first-person shooter games because I enjoy the genre the most. When working on ROBLOX, I mainly use the ROBLOX Script Editor because it's the fastest and most efficient tool for me.

Profile
@NICKIBREEKI

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